Hello There

My name is Liam and welcome to my portfolio site. Here you can find some of the projects I've worked on over the years and any new projects I'm working on. Feel free to look around and explore my work. If you would like to get in touch about any of my work or potential opportunities then you can reach me via the contact page or by following the social media links below.

My Games

Below is a list of all the games I've created as an individual.

Dead Containment - PC

Unreal Engine 4

 

Dead Containment is an on-rails shooter inspired by classic arcade games. Players fend off the undead as they race through a city under siege, blasting away the horrors that roam the streets. Includes solo and online co-op modes. 
 

Gravity Chef - Android

Unity, C#

 

Gravity Chef is a fast paced cooking game made on Unity for Android.

The player controls a chef in a fast paced kitchen where ingredients fall from the sky. Players must collect the ingredients in the right order while also keeps the pan the right temperature before the time runs out.

 

F.N.G. - PC

Unreal Engine 4

F.N.G. was a small, single level FPS game made during my first year of university.

 

The game had the player run a training course which involved taking out targets as quick as they could. The player was timed and could replay the course to try and beat their previous time. 

Johnny - Android

Flash, Stencyl

 

Johnny (The Adventures of a British Chap) was a Android and PC 2D platformer game made during my time at High School.

 

The game ran using the Stencyl engine due to its multi-platform support and ease of use for novice game designers. 

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© Liam Hynes 2020

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