Dead Containment - Stage 01

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Tools Used

  • Unreal Engine 4

Background

The first level of Dead Containment starts players off on the roof top of a skyscraper during sunset, with the player working their way down through the building and on to street level.

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Level Design

The level is designed with verticality in mind, with each main area being on different floors. 

 

Locations include:

  • Open roof top

  • Office spaces

  • Basement floor

  • Tight corridors

  • Office lobby

Gallery