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Dead Containment - Stage 02

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Tools Used

  • Unreal Engine 4

Background

The second level of Dead Containment starts players on the city streets, with the sun quickly going down and plunging the city into darkness.

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Level Design

The level is designed with a mixture of open and tight spaces, allowing for a variety of enemy types with different movement styles and attack types.

 

This level also includes an area for the first boss of the game. The boss arena is a hotel atrium, designed so the boss can use both charged melee attacks and ranged attacks. The atrium is modelled after a Roman coliseum, with layers of rising walkways and large walls around the edge.

Locations include:

  • Littered streets

  • Pedestrian areas

  • Unlit shop interiors

  • Tight alleyways

  • Open parks

  • Underground passageways

  • Large hotel atrium

Gallery

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