top of page
Dead Containment - Stage 02
Unreal Engine 4
The second level of Dead Containment starts players on the city streets, with the sun quickly going down and plunging the city into darkness.
The level is designed with a mixture of open and tight spaces, allowing for a variety of enemy types with different movement styles and attack types.
This level also includes an area for the first boss of the game. The boss arena is a hotel atrium, designed so the boss can use both charged melee attacks and ranged attacks. The atrium is modelled after a Roman coliseum, with layers of rising walkways and large walls around the edge.
Unlit shop interiors
Large hotel atrium
bottom of page